![]() |
![]() |
| About BBQ 2008 | |
| The Business of BBQ:
Profitability Competitive Edge Information Access Networking Participate In: Who Should Attend?
BBQ
Photos |
Project Bar-B-Q Announcing The Thirteenth Annual Project Bar-B-Q is a conference to bring together a group of smart people (The Bar-B-Q Group), solidify their opinions, and put to good use the combined skills of those people for the good of the manufacturers, developers, and primarily the consumers of computer audio products. A conference to generate sources of positive action and influence upon the computer audio industry as represented by the MMA, the IASIG, and the AES, and the other various individuals and corporations who participate in computer audio. Because of the dynamic nature of this industry, workgroup topics are chosen by a unique brainstorming session on the conference's first day. This gives all present a chance to steer the direction of the powerful Bar-B-Q Group, and to simultaneously benefit from immediate feedback and input from the other remarkable attendees. As in years past, the only official topic announced before the conference is, "Influencing Audio Hardware and Software Over The Next 5 Years." 2008 Update: BBQ 2007 once again proved that the great minds of this industry, given the proper collaborative environment, can design a better world for the producers and consumers of computer audio. The camaraderie, altruism, and tireless effort at this conference are unparalleled. Significant accomplishments were made, particularly in the areas of
As one attendee put it, "Everything from the high class of attendee, inspirational pep talks, convivial atmosphere, great food and drink and the carrot-and-stick facilitation, to the beautiful ranch and their ultra-personable staff are the right things to set up a magic experience, and so it happens." For the 2008 conference, come well-rested. You will, as usual, spend from 8:00 AM to 7:00 PM formally discussing and directing the future of audio on computers via speaker sessions, roundtables, and breakout groups. Discussions will continue, informally, around dinner and the campfire well into the night. We are looking forward to seeing you at this year's conference! ORGANIZER'S NOTE: PLEASE get your registration forms in early. For productivity's sake we limit the conference to a maximum of 50 attendees. If you know of someone who must be at this event, please pass this information on to him or her. |
OUR PAST ATTENDEES: 3dB Research, Accolade, Advanced Micro Devices, Akustica, Analog Devices, Anigraphical, Antares Audio Technologies, Apple Computer, Ars Divina, Audiokinetic, Associated Production Music, Atari, Atomic Games, ATI, Audio Precision, Audio Products International, Aura Systems, Aureal Semiconductor, Batmosphere, Bay Area Sound, BEAM Foundation, Beatnik, Be Incorporated, Bobby Prince Music, C-Media Electronics, Cakewalk, CB Studios, Chromatic Research, Cirrus Logic, Compaq Computer, Control-G, Conexant Systems, Crash Media, Creative Labs, Crystal Semiconductor, Cycling '74, D&M Premium Sound Solutions, Danger, Inc., Dave Smith Instruments, Dell Computer Corp., DiamondWare, Digital Media Project, DMA Design, Ltd., Dolby Laboratories Licensing, Double V3, DTS, Edge of Reality, Electronic Arts, ESS Technology, Euphonics, Eye & I Productions, Full Sail Real World Education, Gibson Guitar Corp., Gibson Technologies, Harmon Multimedia, Harmonix Music Systems, Hotz Corporation, Hyperactive Audio Systems, IDT, Illio Entertainment, Illusion Machines, Imagine Media, Intel Corp., Infogrames, Interact, Ion Storm, Invisible Industries, IUMA, Kensei Consulting, Karma Lab, Kerbango!, Line 6, Loud Louder Loudest, LucasArts, Lucent Technologies, MadWaves, Magnum Systems, Microsoft, Microsoft Game Studio, MIT Media Lab, MixMeister Technologies, MMA, Mpath Interactive, Music & Computers, National Semiconductor, NCsoft, New Blue, Nickelodeon Online, Nokia Research Center, Omni Interactive Audio, Open Labs, Optimal Sound, Orphic Rez, Outsource Media, Philips Semiconductors, PostScore, Press Start, Prodigy, QSound, Relic, Rockwell Semiconductor, Roger Linn Design, Roland A.D. Corp., Santa Monica College, Sensaura, SigmaTel, SingleTrac, Skipstone, Slipgate Ironworks, SMSC, SRS Labs, Staccato Systems, Strategic Simulations, Sondigo, SonicBlue, Sonic Focus, Sonic Foundry, Sonic Network, Sonos, Sony, Steinberg Media Technologies, Texas Instruments, Thomson , THX Ltd., TMH Corporation, Toys in the Attic, Tripath Technology, Twittering Machine, T-Square Design, Ubisoft, UCSD, Uncle Vector's Audio Lab, Universal Audio, University of Waterloo, VLSI Technology, VM Labs, Voyetra Turtle Beach, Waves, Webster Communications, Yamaha R&D London, Yamaha XG Division, Yamaha Corp., ZForm |
|
|
|
| HOME SITE MAP ABOUT BBQ REGISTRATION INFO SPONSORSHIP INFO BBQ REPORTS PRESS INFO CONTACT INFO
|
| Copyright
2000-2008, Fat Labs, Inc., ALL RIGHTS RESERVED
|